They run in GNU/Linux, Mac OS X, DOS, Windows and in all the other platforms supported by the SDL library.
The main difference compared with the official emulators is that the Advance versions are able to program directly the video board to always get a video mode with the correct size and frequency.
Generally the Advance emulators are able to use a video mode which doesn't require any stretching or other unneeded effects to match the original arcade display.
The direct video board programming is fully supported in Linux and DOS. It's partially supported in Windows. It isn't supported in Mac OS X and other platforms.
Other improvements are :
- Automatic creation of perfect video modes with the correct size and clock.
- A lot of video boards supported. See the GNU/Linux, DOS and Windows card list.
- Support for 8, 15, 16 and 32 bits video modes.
- Real hardware scanlines.
- Software video image stretching by fractional factors, for example to play vertical games like "Pac-Man" with horizontal Arcade Monitors or TVs.
- Special scale, lq and hq effects to improve the aspect with modern PC Monitors. See Scale2x and hq3x pages for examples.
- Special blit effects to improve the image quality in stretching. See Blit Effetcs for examples.
- Special rgb effects to simulate the aspect of a real Arcade Monitor See Rgb Effetcs for examples.
- Change of the video mode and other video options at runtime. See the Snapshots.
- Support of Symmetric Multi-Processing (SMP) with a multiple threads architecture in Linux.
- Sound and Video recording in WAV, PNG and .MNG files.
- Multiple mice support in Linux, DOS, Windows 2000 and Windows XP.
- Automatic exit after some time of inactivity.
- Scripts capabilities to drive external hardware devices like LCDs and lights.
- Textual configuration files.
- Help screen describing the user input keys.
... and many others. Check the AdvanceMAME Documentation for more details.
Now go to Download.
If you have problems you can Get Support.